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I adore Howard. I’ve been meeting up with him at conventions for years. Recently, we got together at a small convention and actually got time to talk to each other. He told me about this calendar and I thought it was the perfect thing to have as a guest blog post. ~JLB


Nothing But Pith

I’ve been writing comedy for the last dozen years or so. I have a great big bag of tricks for refining dialog, shaping narrative, and (because my principle medium is comics) creating the accompanying illustrations so that the reader is encouraged to laugh.

In the course of doing this, I occasionally write a “true” punchline, a pithy bit of wordsmithing that is not only funny but is memorable, perhaps because it sums up some aspect or another of the human condition in a way that allows it to snuggle up nicely against the parts of your brain that want that sort of thing.

Within the ongoing “Schlock Mercenary” project (www.schlockmercenary.com) I found a particular plot device especially handy in this regard: an in-world book called “The Seventy Maxims of Maximally Effective Mercenaries.”

The idea for in-world reference is not a new one. Star Trek: Deep Space Nine introduced us to the Ferengi “Rules of Acquisition.” Every so often Quark or some other prosthetically-foreheaded alien merchant would say something truly horrible about proper greed, and drive it home with a number.

The challenge for the writer lies in writing an actual aphorism. It’s nothing but pith. It might originally appear in a TV episode or a comic strip, but eventually it’s going to have to stand alone, with all the framing bits gone. Contextless, naked, it still needs to work. If it doesn’t work then it isn’t what you said it was. It isn’t a maxim, a rule, a commandment, or a verse of scripture.

As of this moment I’ve written exactly half of the seventy maxims. Eighteen months ago I’d written about ten fewer than that. People began asking me to actually publish the “Seventy Maxims” book, and I decided to go about it piece-meal. I put out a calendar featuring the first twelve. For that calendar I needed to write two new ones. I cannibalized a punch line, and came up with “Close air-support and friendly fire should be easier to tell apart.” Then I mused upon food, and came up with “If the food is good enough, the grunts will stop complaining about the incoming fire.”

Not bad. Some of my friends in the military tell me they’re actually words to live by.

Well, the calendar sold quite well, paying the bills for a few months, so I decided to do it again for 2013. But this year I found myself seven maxims short of the dozen I needed. In retrospect, I only needed to write ninety-five words to fill those seven slots. Ninety-five! Some people can type that many words in a minute.

Well, it took me from January until late October. Granted, I wasn’t thinking about it full-time, but that’s still ten months to write ninety-five words.

Would you like to see them? Here are all ninety-five, complete with their accompanying maxim numbers (those aren’t included in the word-count.)

  • Maxim 17: The longer everything goes according to plan, the bigger the impending disaster
  • Maxim 18: If the officers are leading from in front, watch for an attack from the rear
  • Maxim 19: The world is richer when you turn enemies into friends, but that’s not the same as you being richer 
  • Maxim 20: If you’re not willing to shell your own position, you’re not willing to win
  • Maxim 22: If you can see the whites of their eyes, somebody’s done something wrong.
  • Maxim 23: The company mess and friendly fire should be easier to tell apart.
  • Maxim 24: Any sufficiently advanced technology is indistinguishable from a big gun


So, how did I do it?

One method I use for crafting these is subversion. It’s a common enough trick for writing humor to begin with, and it lends itself spectacularly well to this task. Find something already pithy, and break it in such a way that it means something new, but remains pithy. Easy, right?

Maxim 24 is a great example. We’re all familiar with the original quote from Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic.” It’s already been subverted by Barry Gehm, who said “any technology distinguishable from magic is insufficiently advanced,” so the precedent for further ruin has been set.

My subversion in Maxim 24, “indistinguishable from a big gun,” plays on the fact that most technology can be weaponized, or indeed grew out of a need for weapons. It was perfect for the project. And because the reader, familiar with the original, gets surprised by the new ending, it stands a good chance of garnering a laugh and being remembered.

Another method is “going back to the well,” or the “running gag.” This wouldn’t seem to work well for stand-alone aphorisms, but if a particular bit of wordplay worked once, it might work again. I noticed that “friendly fire” kept cropping up in the comic, and so I looked at Maxim 5 (close air-support and friendly fire should be easier to tell apart) and asked myself what besides “close air-support” might be dangerous to the troops.

Bad chow, obviously. Or maybe an angry cook. Regardless, I did a simple word-swap on my own earlier maxim, and came up with #23 above, comparing friendly fire to the company mess. And yes, I fully intend to return to that particular well again. In fact, at this point people probably expect it. Possible options for the future comparison to friendly fire include “new equipment,” “the lowest bidder,” and “HALO (High Altitude, Low Open) paratroopers” (although that last one’s a bit wordy. Hilarious, but wordy.)

Sometimes, though, it’s whole cloth. Forget subversion or running gags, both of which leverage an existing structure. Maxim 20, the one about shelling your own position, grew out of a line of dialog from one of the characters. I wrote something very close to that (“if you really want to win, try shelling yourself”) but it didn’t scan quite right. So I tweaked it a bit, and then realized it sounded like an aphorism. It sounded like the character was quoting somebody.

That moment when you discover you’ve written dialog like that? That’s gold, right there. I recognized it immediately, and re-framed the text so that the character in question was citing Maxim 20, instead of just rattling off something he’d heard.

Maxims 13 through 24 are done, and I’ve illustrated them for the 2013 calendar (available for pre-order here.) Next year I only need to come up with three maxims in order to fill the 25 through 36 slot. But the 2015 calendar takes me into uncharted waters. I have exactly three maxims in that space right now – numbers 37, 38, and 39, which means that at some point between now and October of 2014, I need to write nine new maxims, which is probably around 125 words.

But thinking about it in terms of word-count is not going to get me there. Between now and then I need to be filling my head with things to subvert, fresh gags to return to, and I need to write thousands of words of good dialog in the hope of striking gold a few times. Because unfortunately, the trick to writing a few really good words is the same trick for just about everything else we writers want to accomplish. Write a lot of probably crappy words first.

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Lots of cool things going on right now.

The Broad Universe Sampler is out with the first part of The Lady of Seeking in the City of Waiting. The Sampler is free. Download and enjoy.

For those of you waiting for part two of The Nellus Academy Incident, it has begun on battlecorps.com and started with a bang I might add.

This month is NaNoWriMo.  Unlike past years, I’m doing my own version of NaNo. I know I have to get the Colonial Gothic: Roanoke Island supplement done in December. So, I’m working my butt off to get 8 short stories completed this month in and around everything else. 3 of them have been promised to different markets, 5 of them are for The Nellus Academy Incident, part four.  Currently, I am starting story #4 of 8.

SALE! Linked to the above in a joyful way, I’m happy to announce the sale of “An Infestation of Adverts” to Blue Shift Magazine, Issue #1 edited by Bryan Thomas Schmidt. The first issue goes live in May 2013 and I will be joining the likes of Rick Novy, Robert Silverberg, and Mike Resnick. As an aside, the editor mentioned a dearth of female authored science fiction stories and would like to see more. Their submission guidelines are here.

All in all, pretty darned good.

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I’ve worked off and on with Danielle Ackley-McPhail for years from many parts of the business and through it all, it has been a joy. I’m happy to present the story she wanted to tell me about her urban fantasy series.


Psst! I have a secret…I’m done!

Okay, so, not really a secret seeing as Today’s Promise, the last book in my Eternal Cycle trilogy, published in May but I’m actually having a hard time realizing it.

I started this series fifteen years ago. A story told by a friend of his days as a pawnbroker set my inner muse off on a tangent and suddenly I was introduced to my heroine, Kara O’Keefe. Her world was turned on its ear (no easy feat when she’s a born and bred New Yorker) and Irish elves, magic violins, and evil demigods (and yes, a pawnshop!) abounded…and boy, did trouble find them! Back then it was just a story, fun ramblings. Then suddenly I was writing a book…then a trilogy. I won’t say it was easy. I’d be lying if I did. But, wow! Did I have fun? You bet!

When I started I didn’t even realize I was writing a novel. When I finally clued to that, I never even dreamed there was a book like Today’s Promise inside of me. Of course, back then it wasn’t. I learned between the time I started telling Kara O’Keefe’s story and her epic ended. Not just about Irish myth and how to tell a story, but just the basics of writing! I am unashamed to say I am a much better writer today than I was when Yesterday’s Dreams (the first book in the trilogy) was originally published, and even better than when Tomorrow’s Memories (book two) first hit print.

Along the course of this series I met a lot of great characters…in every sense of the word. This is Kara’s story, though, and she makes the most dramatic transformation from timid, dedicated daughter to confident heroine (and more). She learns about the fae world and magic and her own inherent skill. Her strength is tested over and over, but she does not break. I am proud of Kara O’Keefe and her story.

There are other treasured friends between these pages, but I’m meant to keep this brief so I will tell you of just one other. Everyone’s favorite seems to be Beag Scath, a sprite/familiar who attaches himself to Kara by the end of book one. Beag Scath—or Little Shadow, to translate—is mostly the comic relief of the series, but his fans will be glad to know he gets his moment in the bad-ass spotlight by the end of book three. I am enthralled by their story and I hope you will be as well. It is rich and deep and woven through with the threads of Celtic lore.

So, if you like music, magic, or a rousing tale of good versus evil, with a heavy dose of Irish charm, I hope you will consider checking out this series. All three books published this year and are now available from Dark Quest Books.

You can find out more at www.sidhenadaire.com/books.htm.

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Overall, I had a really good time at Convolution as one of their first Featured Guests. I was on lots of panels and I had a table in the Dealers Room at the Apocalypse Ink Productions table. There were some snafus but most of them were handled very well. All of the staff members I talked to were professional and pleasant.

I got to hang out with Lee Moyer, Howard Taylor, Steve Jackson, and Steven Burst along with a whole passel of my Bay Area friends: Ami, Bill, Jade, Erica, David, Kimmie, Jim, Christine and also got to see more friends in passing like Matt and Devon. Really, it’s all these people that I came to the convention to see. They made it all so worth it.

However, not all was right in Mudville. The restaurant, Knuckles, treated me and my friends bad enough that I mentioned it on check out and once again in the survey. Everyone is aware that we did not have a good time. I got a personal email back apologizing from the “Director of Outlets” at the Hyatt.

Also, Friday night, I had the unfortunate experience of an acquaintance insulting me to my face while introducing me to someone.

“This is Jennifer Brozek. She’s an editor who manages to get words out of authors for incredibly cheap rates.”

I was so stunned that I was sure I misheard and asked him to repeat himself. Nope. He didn’t. My only response was, “That was mean.”

“Oh, I know you can’t help the fact that publishers don’t pay. But what’s even more amazing is the quality of work you get out of your authors.”

I’m pretty sure he was attempting to compliment me but it felt like another backhanded slap. I mean, what do you say to something like that while you are in a crowded party and acting as one of the featured guests? There’s not much you can do but smile, take it, and go back to your previous conversation. Though, I’ll admit it put quite the damper on my evening and I left soon after that.

On the good side, I did have a panel on “Publicity for Writers” with Jaym Gates and that was a blast. She and I have known each other casually for a long time. This was the first time we’ve spent more than 15 minutes together in the same room. That panel just clicked for us. We were able to meet up again later and it looks like we may be working on stuff together.

Convolution is the kind of convention that will get better as they gain their feet. Because of this, Jeff and I will be returning to the convention as panelist and dealer. We both think it is worth it.

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Caroline edited me for the Timid Pirate Coming Home anthology. I also met her at a reading for that book. She is wonderfully professional and very sweet. I’m sorry this “Tell Me” is a little late. I blame it on convention travel.


Cobalt City Rookies: A Young Adult Superhero Trilogy

Sometimes a break in a Dungeons and Dragons game leads to publishing a book. Or, in this case, three. Nathan Crowder (Publisher at Timid Pirate) and I (Editor at Timid Pirate) were chatting about the state of young adult fiction, and how rarely we come across books that are what we wanted to read as teens. Before we got back to dice, we were on the path to the trilogy releasing November 1.

Cobalt City Rookies is a trilogy of young adult novels that all feature superheroes coming into and owning their strengths. This trilogy takes the mission of Timid Pirate, “Everyone is a superhero,” and extends it to teen protagonists. It’s a fun balance, because being a teen in the U.S. is one of the most powerless times of anyone’s life. It’s really a time of arbitrary rules mixed with confusion and social experimentation. Having superpowers can be a great asset, like helping you figure out if your potential girlfriend is your secret enemy, but can also lead to having to withhold information or lie to friends or family. The challenges faced by these superhero teens are often mundane (what to wear), but complicated by having a secret identity (where to hide a spare knife).

One of the books–Kensei, by Jeremy Zimmerman–has a gossip blog at the center of much of the mayhem. In Wrecker of Engines, Rosemary Jones invented a Vespa-riding, homeschooled hacker who must stop a librarian who messed with a supervillain’s steampunk machines (“I wouldn’t plug that in.”). And another (Tatterdemalion, by Nicole Burns) has organized gang activity and missing high school students. These are stories where non-super-powered teens also have strength and humor, and that’s my favorite part. Because in these three books, a range of people intersect and have to come to terms or fight their way out. The adventures encompass bicycle-powered airships, sparks of flirtation, roller derby, wolves, and much more. These are tales of an individual fighting to understand his or her self, and negotiate a place in family and society. All with awesome fight scenes. It’s exactly what I wanted to read as a teen–and something I love reading now.


Caroline Dombrowski wields a red pen and track changes to support and develop the compelling and hilarious. In addition, she pickles food and trains vines. Follow Timid Pirate at www.timidpirate.com, where you can subscribe to the email newsletter, subscribe to our podcast Cobalt City Adventures Unlimited or on Twitter (@TimidPirate). Cobalt City Rookies is available at Amazon and Barnes and Noble November 1.

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I am a featured guest at Convolution this coming weekend. I will also be there with Apocalypse Ink Productions in the dealers room. So, if I’m not here, check the AIP table. Jeff will be there and will probably know where I am. Otherwise, text, email, or DM if you want to meet up.

Friday – 11/2
2:00pm Panel Moderation – Conifer
4:00pm Is Every Writer a Publishing House Publishing House – Conifer
6:00pm Private reception – Pavilion
7:00pm Meet the Guests – Pavilion
12:00am Why Daddy Drinks – Bayside A&B

Saturday – 11/3
12:00pm Fairy Tales Return – Bayside A&B
2:00pm Create an Anthology – Sand Pebble A
4:00pm Publicity for Writers – Sand Pebble A
6:30pm Dinner and Interview with Jade – TBD

Sunday – 11/4
10:00am Mental Illness – Sand Pebble C

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For those of you who are familiar with Amanda Pillar’s work on anthologies, it will come as no surprise that she has done it again and produced an anthology well worth your time. BLOODSTONES (Ticonderoga Publications, Nov 2012) is an anthology of unusual monsters in both familiar and unfamiliar places.

Shunning the familiar vampires, werewolves, and zombies, the BLOODSTONES anthology looks to the ignored monsters—the toyol, the gorgon, the foam born—for its stories of survival, love, and revenge. Not every story knocks it out of the park but every story is intriguing in a way that sinks its claws in and doesn’t let go. When I made my list of standout stories, I listed half of the anthology. Cutting them down to the top three was difficult work.

My top three standouts are: “Euryale” by Nicole Murphy in which one of Medusa’s sisters must teach one of her progeny a very hard lesson about living with humans. The next is “Smoke Gets in Your Eyes” by MD Curelas in which a bean-sidhe’s need for belief leads her to kill to create a new believer. The third is “Sanaa’s Army” by Joanne Anderton in which a shaman teaches us all that bones are love.

These three stories are the ones that stuck with me long after I closed the book. Especially “Sanaa’s Army.” I can’t tell you why. Each of these stories struck a personal chord within me and that, I believe, is the strength of BLOODSTONES. Each story has a personal touch that allows the reader to identify with the monster’s tale.

From experience, I know that Amanda Pillar takes each story in her anthologies and runs it through the editorial wringer until it is as good as she can make it. That care and attention to detail shows in this anthology as well. BLOODSTONES is a nice mix of emotion and the macabre and is a lovely, chilling read. Buy this anthology. You won’t regret it.

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I love the idea of an RPG decided for two people and backed this kickstarter as soon as I heard about it. I think it is worth the money. Also, I really like the song that inspired the RPG.


One Shot was inspired by a song. It’s not the world’s best song, but it caught me at the right time. “Bullet in My Hand,” by Redlight King. I got this image of someone leaving a dark alley after having been given a single bullet. There’s some kind of score to settle, and that bullet is the only thing that will settle it.

Who gave them the bullet? What interest does that person or group have in seeing vengeance exacted?

There was juice there, so I started writing. It turned out that the system I wrote for my first game, School Daze, was able to be adapted. Before I knew it, I had a game. I wanted this game to be different, though. There are games about violence, and games about revenge, and even games about hit men. I wanted this to be personal.

One Shot is a game for only two players, which is a rarity in the tabletop RPG industry. Games for two exist, but there are far fewer of them than games for 3-5 players. With two players, the game becomes intimate. One player takes the role of the Shooter, having accepted a deal for a bullet, and out for vengeance. The other player plays the Forces, using everything else in the world to help or hinder the Shooter.

The hinge this game swings on is a personal one. The Forces see to it that the Shooter has material access; money, systems, devices, you name it. Material goods are no issue; no door is locked. What the Forces put in the Shooter’s way is personal; people. From strangers to loved ones, people try to hinder or outright stop the Shooter. The Forces make the Shooter’s material world smooth, and their personal world jagged.

All of this happens in a single four-hour session, from the inception of the deal to the aftershocks of the shot. It’s focused, intense, and, to me, thrilling. I’ve never designed, nor played a game like this, aside from brushes with these feelings while playing Fiasco. I’m happy I took the challenge that I gave myself when I got the concept.

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The first review for my RPG supplement Colonial Gothic: Locations has come in from RPG Resource and it’s a good one!

Alliteration Ink hosted a six part roundtable interviews with me and many of the Dangers Untold anthology authors: One, Two, Three, Four, Five, Six.

I sold my science fiction western short story, “Dust Angels,” to the Beyond the Sun anthology. This was a successful kickstarter anthology and already has some fabulous headliners.

My forthcoming collection of linked stories, Caller Unknown, has snuck out the door at Amazon a bit early and already has a five star review. The official release date is November 15th and that is when all of the electronic versions of the book will be available. Amanda Pillar reviewed it at her blog and really liked it.


 

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I am obviously biased about this one. My author, my company, my editing. Love this book.

Beginning writers hate the word editing.

Working on FAMISHED: THE FARM cured me.

It was my first novel, and I didn’t know all the rules. I handed what was essentially a draft copy to Jennifer Brozek of Apocalypse Ink Productions with scant time to spare on the deadline; then asked if I should get a beta reader in the door.

She was gracious enough to explain – gently, for which I’m grateful – that alpha readers would also have been a good idea.

I was lucky enough to get a deadline extension.

I polled my friends and got an enthusiastic response from two professional writers and two avid genre readers. As alpha readers, I asked them to point out any errors they found, but to focus on plot holes, characterization, and anything that simply didn’t make sense.

It was like having quadruplets at an Easter Egg Hunt. “Hey! Look how many cool problems I found!”

It was embarrassing, to be honest; but invaluable. Partly because these were friends and volunteers, not full-blown editors. They weren’t being paid. They were taking their valuable time to read through the work and offer their solicited advice.

Two of them I spoke with in person, the other two provided marked-up copies of the draft via email. Whether talking or writing back, I made a point of not defending, explaining or hand-waving at anything they’d found; because I knew they wanted to make my work better. That was key – listening, and refusing to defend the work as it stood.

The greatest surprise was that their points were often unanimous. When one person asked a question, I could always dismiss it. When three people told me a plot point was a problem, I learned to listen.

Sitting with their feedback and working out how to fix things became a pleasurable challenge. It wasn’t a chore this time. It was a joy. Maybe even more fun than the original writing, because now I had partners in what passes for crime.

I sent it around a second time. One or two more issues, but overall? I passed … which meant a round of professional edits (by the inestimable Lillian Cohen-Moore, whose work comes highly recommended) was painless, focusing on rules of style rather than questions on the fiction.

As for Jenn, I don’t think she even read the initial draft – and in retrospect, I’m very glad of that. The manuscript was accepted. Because of editing, today I’m a published author.

Editing made my book better. It made my writing better. It made my publisher happy. It’ll make my next book better. There’s not a word in that list I don’t like … including editing.

 

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Meet Jennifer Brozek

Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of Never Let Me Sleep and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her YA tie-in novels, BattleTech: The Nellus Academy Incident and Shadowrun: Auditions, have both won Scribe Awards. Her editing work has earned her nominations for the British Fantasy Award, the Bram Stoker Award, and multiple Hugo Awards. She won the Australian Shadows Award for the Grants Pass anthology, co-edited with Amanda Pillar. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, Daily Science Fiction, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, Well World, and Predator.

Jennifer has been a full-time freelance author and editor for over seventeen years, and she has never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to teach writing classes and volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com or her social media accounts on LinkTree.

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