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Author, Editor, Media Tie-In Writer

Tell Me – Tracy Barnett

I love the idea of an RPG decided for two people and backed this kickstarter as soon as I heard about it. I think it is worth the money. Also, I really like the song that inspired the RPG.


One Shot was inspired by a song. It’s not the world’s best song, but it caught me at the right time. “Bullet in My Hand,” by Redlight King. I got this image of someone leaving a dark alley after having been given a single bullet. There’s some kind of score to settle, and that bullet is the only thing that will settle it.

Who gave them the bullet? What interest does that person or group have in seeing vengeance exacted?

There was juice there, so I started writing. It turned out that the system I wrote for my first game, School Daze, was able to be adapted. Before I knew it, I had a game. I wanted this game to be different, though. There are games about violence, and games about revenge, and even games about hit men. I wanted this to be personal.

One Shot is a game for only two players, which is a rarity in the tabletop RPG industry. Games for two exist, but there are far fewer of them than games for 3-5 players. With two players, the game becomes intimate. One player takes the role of the Shooter, having accepted a deal for a bullet, and out for vengeance. The other player plays the Forces, using everything else in the world to help or hinder the Shooter.

The hinge this game swings on is a personal one. The Forces see to it that the Shooter has material access; money, systems, devices, you name it. Material goods are no issue; no door is locked. What the Forces put in the Shooter’s way is personal; people. From strangers to loved ones, people try to hinder or outright stop the Shooter. The Forces make the Shooter’s material world smooth, and their personal world jagged.

All of this happens in a single four-hour session, from the inception of the deal to the aftershocks of the shot. It’s focused, intense, and, to me, thrilling. I’ve never designed, nor played a game like this, aside from brushes with these feelings while playing Fiasco. I’m happy I took the challenge that I gave myself when I got the concept.

What is the “Tell Me” guest blog? It is a 400-600 word (more if you need it) blog post where you tell me something about your project. Tell me why you did it. Or what inspired you. Or something that you’ve always wanted to tell the world about the project. Tell me why you love it. Or hate it. Or what you learned. Tell me anything you want. I’m listening….

Meet Jennifer Brozek

Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of Never Let Me Sleep and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her YA tie-in novels, BattleTech: The Nellus Academy Incident and Shadowrun: Auditions, have both won Scribe Awards. Her editing work has earned her nominations for the British Fantasy Award, the Bram Stoker Award, and the Hugo Award. She won the Australian Shadows Award for the Grants Pass anthology, co-edited with Amanda Pillar. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, Daily Science Fiction, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, Well World, and Predator.

Jennifer has been a full-time freelance author and editor for over seventeen years, and she has never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to teach writing classes and volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com or her social media accounts on LinkTree.

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