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Author, Editor, Media Tie-In Writer

Tell Me – Dave Gross

The one time I met Dave, he described himself as “the evilest nice guy you’ll ever meet” AKA an author and a GM. He was right, he really was a nice guy. Thus, I am please to present what it was he wanted to tell me about pitches.

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Pitching the Pitch
 
Most of my writing in the past few years has been for Pathfinder Tales, always with the same pair of mismatched protagonists. Count Varian Jeggare and his hellspawn henchman Radovan first appeared in the novella “Hell’s Pawns” (my love letter to film noir), but since then their travels have included four short stories, another novella, and three novels. Queen of Thorns is the latest.
 
For almost every story with “the boys,” I try to do something a little different, often inspired by my latest film binge. I even pitch them Hollywood style. For Prince of Wolves, I told my editor it would be “Indiana Jones in Transylvania.” I described Master of Devils as “Varian and Radovan vs. every Kung Fu movie ever.”
 
While my original idea for Queen of Thorns also had a Hollywood angle, the outline soon drifted far from movie inspirations. Rather than drawing on films, I found myself using the Pathfinder setting as my principal and almost sole source of inspiration.
 
Part of that inspiration comes from the map of Kyonin. Ages ago the elves fled the world of Golarion to avoid a cataclysmic event. By the time they returned, demons had claimed their land, and they have fought ever since to reclaim it. Now and then, they stumble upon an ancient ruin—obviously of elven design—that not even their eldest sages can remember.
 
From the start I knew my plot involved the search for a missing person. After researching the map and sourcebooks for Kyonin, I traced a path through sites with evocative names like Omesta, Erithiel’s Hall, the Walking Man, the Wandering Spheres, and the Endless Cairns. Finding a common thread in their histories, I wound it around the personal story of the elven father Count Jeggare had never met.
 
Besides the map, the most important influence from the Pathfinder setting came from its depiction of elves. Except their enormous irises and ears, they resemble Tolkien’s famous version of the fey folk. Under the surface, however, there are a few other slight differences.
 
The elves pity their “Forlorn” kin, elves raised in human cultures. Likewise, the elves tolerate but do not fully embrace the gnomes who settled Kyonin in their absence. Some of those gnomes suffer from a magical ennui known as the Bleaching. Reviewing these facts of the game world, I knew I had to include a Forlorn elf and a Bleachling gnome. They made excellent foils for the half-elven Varian and the devil-blooded Radovan, no less outsiders among their own people.
 
Unlike the more familiar elves of fantasy fiction, Pathfinder elves strive to embody guile, lust, and revenge, the three stings of their chief goddess, Calistria. No one better embodies those stings than a Calistrian inquisitor. Naturally, I had to have one in the story. But for contrast I also wanted to include a classical elf ranger, an incomparable scout and archer. The fun came in showing how each character embodies the passions of their goddess in different ways.
 
When it came time to promote Queen of Thorns, I found myself fumbling for a Hollywood pitch that no longer existed. Sure, you can see some Tolkienesque elements in the setting, and the demons serve a role similar to that of a certain infamous xenomorph. Now that I write those words, I wonder whether I should just give in and start describing the book as “Lord of the Rings meets Aliens.” However, the truth is that Queen of Thorns, more than the previous two Varian & Radovan books, is almost purely a Pathfinder novel.

What is the “Tell Me” guest blog? It is a 400-600 word (more if you need it) blog post where you tell me something about your project. Tell me why you did it. Or what inspired you. Or something that you’ve always wanted to tell the world about the project. Tell me why you love it. Or hate it. Or what you learned. Tell me anything you want. I’m listening….

Meet Jennifer Brozek

Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of Never Let Me Sleep and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her YA tie-in novels, BattleTech: The Nellus Academy Incident and Shadowrun: Auditions, have both won Scribe Awards. Her editing work has earned her nominations for the British Fantasy Award, the Bram Stoker Award, and the Hugo Award. She won the Australian Shadows Award for the Grants Pass anthology, co-edited with Amanda Pillar. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, Daily Science Fiction, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, Well World, and Predator.

Jennifer has been a full-time freelance author and editor for over seventeen years, and she has never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to teach writing classes and volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com or her social media accounts on LinkTree.

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