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Author, Editor, Media Tie-In Writer

Tell Me – Kenneth Hite

Ken Hite is a friend of mine and a favorite game designer. I love his Cthuhlu based RPG books and his lyrical writing. In general, Ken is a fab guy to get to know. He is a master storyteller and someone you can learn from. ~JLB

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The core scene of my vampire spy thriller RPG Night’s Black Agents flashed into my head while I was waiting for a train in on the way home from a gaming session. Standing there on the deserted platform at night in Chicago, with the rails and high-tension wires thrumming and the hot wind blowing on my neck, my mind turned quite naturally to vampires. I was looking for the next game to run for my game group, and I hadn’t even formulated the question into words before I had the answer. I was watching it unspool in my head, the escrima fight from the second Bourne movie, but my mind’s-eye Paul Greengrass had replaced Bourne’s rolled-up magazine with a wooden stake, and the German Treadstone agent with a vampire. Possibly before the train arrived, the fundamental story of the game had materialized: “Hunt or be hunted. Kill or be killed. Or worse.”
 
But what vampires? If all my vampires were the same, the game would rapidly devolve into garlic sprayers and UV flashlights. It wouldn’t be scary, or even exciting. Since I already had the core of who our heroes were – Jason Bourne types, burned or buried spies – I knew the game should feel like a modern spy thriller. What if the vampires were the mystery? I could run a playtest campaign for a game about hunting vampires, and about hunting answers about vampires. That meant it could use the GUMSHOE system, if I could amp its pacing up from mystery to thriller, toughen its sinews for the fighting and chases I’d need to add.
 
The alpha playtest was over about a year later, filling a spiral notebook with rules mods, tactics, and core play experiences. My alpha campaign presented a secret war of time-slips and Cathar conspiracy, led by a cult that worshipped extra-dimensional silicon entities modeled on the vampires and the djinn from Tim Powers’ novels The Stress of Her Regard and Declare, with just a touch of 30 Days of Night. But I couldn’t just replicate my campaign. (Although my alpha playtest vampires do appear in the Night’s Black Agents core book, as the “Perfecti Petrus” and “Alien Stones.”) Next step: take my specific campaign and pull out the general principles for an RPG modeling a thriller trilogy: revelation, confrontation, destruction.
 
I had to give every GM (or Director, the name I chose for its dual meaning in intelligence bureaucracy and movie-making) the power and tools to build her own mysteries and horrors. Add a modular system for building vampires, with lots of options and possibilities taken from every source I could find. Add another modular system for building vampire conspiracies, the mirror maze our spies could fight and find their way through. Notes on building cities for globe-trotting action. Notes on building action and tension, taken from screenwriting books and thriller beat analysis as much as from my own campaign. (I took the tools for my own thriller beat analysis from GUMSHOE designer Robin D. Laws’ book Hamlet’s Hit Points, a study of narrative in drama and RPGs.) Then more playtesting, by and for strangers this time. Then more revisions until every Director could play their game with my game.
 
All to get back to a lone hero on the run, killing a monster in verité close combat, who I saw on a hot night waiting for a train in Chicago.
 
Night’s Black Agents debuted this August from Pelgrane Press.
http://www.pelgranepress.com/?p=1081

What is the “Tell Me” guest blog? It is a 400-600 word (more if you need it) blog post where you tell me something about your project. Tell me why you did it. Or what inspired you. Or something that you’ve always wanted to tell the world about the project. Tell me why you love it. Or hate it. Or what you learned. Tell me anything you want. I’m listening….

Meet Jennifer Brozek

Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of Never Let Me Sleep and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her YA tie-in novels, BattleTech: The Nellus Academy Incident and Shadowrun: Auditions, have both won Scribe Awards. Her editing work has earned her nominations for the British Fantasy Award, the Bram Stoker Award, and multiple Hugo Awards. She won the Australian Shadows Award for the Grants Pass anthology, co-edited with Amanda Pillar. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, Daily Science Fiction, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, Well World, and Predator.

Jennifer has been a full-time freelance author and editor for over seventeen years, and she has never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to teach writing classes and volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com or her social media accounts on LinkTree.

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