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Author, Editor, Media Tie-In Writer

Guest blog - Wish You Were Here

By Lillian Cohen-Moore


The Village by the Sea


There are countless works of fiction we hack and tease apart to bring into the games we play every week. I decided to go into that eyes wide open with the Guide. I want you to play in the Village, using whatever system you’re using.

And I want it to scare the fuck out of you.

The Village by the Sea was established in 1850. The Guide is set in a time that’s equivalent to present day. If you strip off the technology, the Village has changed less than it’s willing to admit since its Founding. The old red light district is still there downtown, when you peel away the glitz of modern bars. The same ghosts never rest and the Founding Families are still as dangerous as That Which Sleeps Beneath.

Synesthetic Detective

When a handful of my friends asked me to write a synesthetic detective, I laughed about it and went back to work. But the request—really a dare—stuck with me. I’m synesthetic, but I never include that in fiction. When I started outlining the Guide, I searched its voice, for the best person to tell the story. I got Ashley Hart. Hart is the way I’ve found to let you borrow my senses, by giving you the observations of the increasingly endangered synesthetic detective.

My synesthesia is something I find it difficult to imagine not having; tasting colours and wincing at the texture of certain sounds, describing moods to the people close to me, who speak the language, in flowers and colours and sounds. Hart isn’t a perfect match to my synesthesia—it wouldn’t be fun if she was—but she shares enough common language for me to stretch my wings and include tastes that aren’t wholly mine, but fellow synesthetes I’m close to have shared. Hart’s past is rooted in why the colour of Saturday is black.

Spectacular Support Team

I couldn’t do the Guide alone, though. It’s a bit bigger than a one-woman show.

Richard Dansky, my editor, has worked in fiction and games before I ever started to stretch my wings as a writer. If I wanted to do something that rolled both up as tightly as possible in one project, I couldn’t think of anyone better to turn to than someone who has been a White Wolf developer, a novelist, and done both sides of fiction, writing and riding herd on writers.

Lisa Grabenstetter, my artist, is fucking phenomenal. I’ve worked on projects where I helped monitor contracts with artists, getting them what they needed and communication flowing between all concerned parties. I’ve licensed art on projects. But I’d never done original art with an artist before. I told Lisa what I needed, sent the reference photos, and communication was instant. Examples went back and forth, sketches were merged, and the Seal of the Village was born. I’ve never been so happy to pay for art in my life. That’s why I asked Lisa to stay attached to the Guide and do a number of interior illustrations if we fund.

Sarah Troedson, who is the best GIS Analyst I’ve met, has been there to hold my hand as I tried to describe the Village boundaries, merging ideas and half-formed notions. She’s also kept me from executing geographically impossible ideas or violating the laws of nature. We’re still finalizing some last few details, but I can’t wait to show you the first roadworthy version of the map. The taste of beautiful and isolated is there, and maybe the razor red edge of the threat the Village truly is.

The Village by the Sea is lonely without you, and I’d love to show you around.

 

What is the “Tell Me” guest blog? It is a 400-600 word (more if you need it) blog post where you tell me something about your project. Tell me why you did it. Or what inspired you. Or something that you’ve always wanted to tell the world about the project. Tell me why you love it. Or hate it. Or what you learned. Tell me anything you want. I’m listening….

Meet Jennifer Brozek

Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of Never Let Me Sleep and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her YA tie-in novels, BattleTech: The Nellus Academy Incident and Shadowrun: Auditions, have both won Scribe Awards. Her editing work has earned her nominations for the British Fantasy Award, the Bram Stoker Award, and the Hugo Award. She won the Australian Shadows Award for the Grants Pass anthology, co-edited with Amanda Pillar. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, Daily Science Fiction, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, Well World, and Predator.

Jennifer has been a full-time freelance author and editor for over seventeen years, and she has never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to teach writing classes and volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com or her social media accounts on LinkTree.

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